|Part of what made Sgt. Rock so great was the reflection of real-life attitudes and effects of being in a war-zone.|
Joe Kubert, I liked for the liveliness of his lines. He had a loose style- it looked tight, but effortless, as though he just drew it out of his head and when it got to the paper, it was right. His style was very good for war comics and fantasy comics- it added motion and grittiness tot he images. And it wasn't just the lines, but the use of shading to create suspense, or to make the readers fill in the what was in the shadows using their own imaginations. He revitalized Hawkman, and I can't quote where the interview was, but he said something to the effect that he didn't enjoy drawing superheroes except for Hawkman, because the character looked more like a fantasy figure than a typical superhero.
Joe Kubert also shared his skills and techniques with those who wanted to follow in comics or animation. While I could never afford to even take the correspondence courses, his school's website offered up a treasure trove of samples and how-to pages for free. They may just cover some very basic things, but they are things that many creators tend to forget about or overlook. There is value in having a master show you things that are helpful and important.
|Kubert showed a variety of skills that made his art timeless and classic.|
|The job of a comic artist is to tell the story, even without words, and Kubert was among the best.|
|Kubert even did toy art for GI Joe's Sgt Savage line. Savage looks a lot like another Sgt he drew, doesn't he?|